Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the needed look. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust the scale. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready-to-use materials to your application without writing shaders. NVIDIA vMaterials is a curated collection of MDL materials and lights representing common real-world materials used in the design and AEC workflows.